MT Assets is a developer of assets for Unity. MT Assets refers directly to me, Marcos Tomaz! I am an Indie programmer and game developer,
I always like to learn something new and I've been working with Unity since 2014. I'm at the Asset Store to provide useful and helpful tools for Unity Engine
developers. Get to know my assets, and visit my Asset Store page! If you need contact or support for my assets, please contact me at firstname.lastname@example.org.
See My Assets
Skinned Mesh Combiner
Skinned Mesh Combiner is a great tool to optimize your game. You can combine yours Skinned Meshes into a single mesh to reduce Draw Calls, or even combine the meshes that share the same material, in one mesh, and continue using the original materials. Get great performance for your game! This type of optimization is super useful for Mobile/VR games.
The Native Android Toolkit offers several methods for your game to interact with the Android system. You can even know how long the game was closed and even schedule notifications for the future, even know if the time/date was changed while the game was closed!
Mobile Input Controls, offers a set of components that provide different controls (equal to AAA games) so that the player can interact with them and control characters, and other objects. It's a great way to create good gameplay for your game!
Ultimate LOD System is a complete LOD based optimization solution for your project! With the Ultimate LOD System you can QUICKLY create LODs for your models and the Ultimate LOD System will still manage those models in your scene, replacing the models with others of lesser quality, as the camera that currently renders them moves away. Watch the videos to see the system working. If you don't have LOD versions of your models, don't worry, the Ultimate LOD System can generate them for you. The Ultimate LOD System works with both static meshes (Mesh Renderers) and animated meshes (Skinned Mesh Renderers).